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Games at Work

2010-01-31 | ~2 minute(s) | ~377 words
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Game Dice

I recently finished reading David Allen’s Making it All Work, and the subtitle has captured my imagination. It reads: “Winning at the Game of Work and Business of Life.” I appreciate the way this subtitle flips traditional associations of “business” with “work” and suggests reframing it as a “game” instead. Seeing work as a game is a helpful perspective for understanding how it fits into our life.

There are some interesting similarities between games and the work:

  • Usually, more than one player is involved
  • The Objective(s) define what constitutes winning or losing
  • There are guidelines or rules for acceptable actions/behaviors
  • Often, a combination of strategy, skill, and “luck” increase your chances of winning
  • Prior wins/losses do not determine future outcomes

Some games are addictive and enjoyable; the replay value brings players back often. Likewise, there are workplaces where employees love coming to work. In both cases, you find the following:

  • People with a shared interest in the “game” and a desire to win
  • A firm grasp of the objectives, rules, and an expectation of integrity
  • Willingness to learn about “game” mechanics and strategies for winning
  • Concrete, surmountable, appropriately challenging, and engaging goals
  • Groups leverage the strengths and talents each person contributes
  • Teams encourage timely and tactful feedback to enhance performance

It’s true of games and work: success and failure grant experience. Yet with success comes (epic) rewards and opportunities for next-level challenges.

Conversely, there are games people avoid playing and jobs no one wants to do. These experiences also have some common characteristics:

  • The “game” is a repetitive task which patronizes a person’s skills
  • The objectives are unrealistic and far too often result in failure
  • The rules are easily exploited, inviting players to compromise their integrity to “win”
  • Poor instructions, limited support and little or no interaction with others
  • Lack of recognition for the time/effort expended to realize success
  • The difficulty increases without giving players a way to increase knowledge, develop skills, or upgrade equipment

You can probably figure out which “game” your workplace resembles without much effort. The question is: if you’re not happy with it, can you change the game or should you find somewhere new to play? Whatever you do, don’t stop playing; that’s not fun at all.


Written by Kevan M. Sizemore.
Technologist. Educator. Storyteller. Lifelong Learner.
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